![]() Quite a list, so all the details can be found below! And yes, the Ferrari GTE also sneaked into the list while we we’re at it While the track team was hard at work on the new version of the Nürburgring Nordschleife, part of our team responsible for cars and AI went back to our GT3 lineup to fix some minor issues as well as balance the AI for all those out there that love some single player action. Moved tire barriers in that slightly blocked pit entry transition on 24H layout. ![]() Extended white line on layouts using the GP pit exit so cars can merge safely further down.Added Support for up to 90 vehicles on Nords layouts using GP pits.Reviewed trees and treeline objects, materials and placement.New Features on Roads such as dust and improved real road dynamics.Comprehensive & Extensive PBR Update to the entire Circuit.The Nürburgring Nordschleife really is one of the most spectacular circuits in motorsport, and now it looks better than ever following this update – we hope you enjoy it! Changelog Now I’m sure you are thinking all these wonderful sounding changes are going to grind most PC’s to an absolute standstill… well, we’ve also worked very hard to bring a new optimization pass to the track as well, so not only does it look much better than it has ever done before, it also has further optimizations too – something we are sure will be well-received by our rFactor 2 community. Oh, and we added support for up to 90 vehicles on all Nordschleife layouts using the Grand Prix pit lane… so we doubt you’ll have time to admire the scenery when that many cars are out on the track! Talking of being out in nature, we’ve also planted plenty of new trees to ensure the experience is as closely matched to that of driving through the 20+ km circuit in real life as possible. This means items such as emergency support vehicles around the venue have been updated, as has the addition of new crowd and public vehicle models dotted around the many popular campsites. When we looked at the circuit in detail, we decided to revisit much of the surrounding trackside furniture to give things a little refresh and bring them closer to its real life counterpart. In real terms, the development team have been working incredibly hard behind the scenes to add all the latest PBR shaders and lighting balances to the track for this new upgrade, bringing the Norschleife itself and the various additional layouts of the venue bang up-to-date with the latest visual developments within rFactor 2. Nürburgring Nordschleife | Steam Store: Click HERE. Two very welcome things on what is by far and away the largest and most demanding layout within rFactor 2. ![]() In short, it means a more optimized track with prettier visuals. So, what’s been happening behind the scenes to make this new update possible – and what does it mean for the end user? I noted my rfactor 2 Development section of the starting menu is greyed out.Update day! Today marks a very pleasing day for us here at Studio 397 – after a considerable amount of work behind the scenes, we present to you what we consider to be a rather substantial new update for our Nürburgring Nordschleife track in rFactor 2.īusy as we’ve been with the recent developments on the GT3 BOP and physics front, not forgetting of course the 2020 Bentley Continental GT3 and Ferrari 488 GT3 EVO, we couldn’t let the one-year anniversary of our most substantial track release pass without some additional love from the studio – and now, 12 months on from bringing this great venue to the rFactor 2 public, we’ve given all layouts a substantial refresh in terms of both visuals and optimization – and the results are, if we do say so ourselves, rather pleasant indeed. I figured I'd do the finishing in 3DSimED3.Īny suggestions in respect of a better process are very welcome, and if indeed anyone has Dave's track. It looks to be one of the fastest and intuitive track modellers out there even if a little dated. is to purchase a Bobs Track Builder licence to make the layout. All finishings and details can come later in the new year. For the moment, I'm just looking to make the basic layout enough to drive it and enjoy it. My Step-father and I used to practice this circuit with my 100cc Kart on the odd Sunday back in the late 1980's, and figured this Christmas when he pops over we can take turns blasting around it in rFactor 2 for old times sake. ![]() If anyone has a copy, I would be mighty grateful for a copy. I know Dave Waters started a Rye House track for rFactor 4 years ago, but can't find his WIP, or finished track downloads anywhere. I thought I'd throw a quick question out before I put some work into this. ![]()
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